Link: Art and Entertainment

Over at Whatever, John Scalzi writes about Art and Entertainment in response to a tweet from Neil deGrasse Tyson.

To begin, “art” is not a rarified thing, or at least I don’t think it is. It is, simply, the product of the creative exercise. When you write a story or play a song or draw a picture or act on a stage, you are making “art.” Whether it is good art or bad art is another thing entirely — when I write, I can say I am (generally) creating good art, but when I draw, I am mostly creating bad art. But it’s still art, good, bad or indifferent. What makes it art is the act of creative production, not its quality.

Likewise “entertainment” is also not particularly rarified. It’s that which aims to amuse and engage people (or more widely, that which amuses and engages people, whether intentional or not). In a basic sense, if you are writing or composing or drawing or whatever with the intention or hope that other people will apprehend and appreciate what you are doing, that’s entertainment. And again, you can succeed or not succeed, depending on your skill and also the interest and taste of the audience. What makes it entertainment is the intention, not the quality.

I (by and large) agree with John: neither art nor entertainment should be considered rarified or elevated (though definitely appreciated), and his definitions I think are fairly apt. I also agree with his later extension, in that I feel another component to art comes from intention: the desire to express yourself in a creative way (whether others pick up on what you’re trying to express is another matter). Entertainment also can have creative intent, but as the whole essay calls out, there’s a lot of overlap and interrelation between the two concepts.

I think John (and presumably, Neil) hit the nail on the head, though, in this:

Now, what I think Tyson may have been trying to say, and if so is a thing I would agree with him on, is that one’s entertainment and/or artistic diet shouldn’t be only what you already know that you like — it’s worthwhile to make a stretch here and there and try things that you don’t know if you like, and on occasion to learn more about art (of whatever sort) so that when you approach new and unfamiliar art, you have tools to better understand and apprehend what you’ve got in front of you. Always be reaching for the new and always be learning — and as a result, what art speaks to you, and entertains you, will be a larger set than what’s come before. And sometimes you won’t like the art, and won’t be entertained, but that’s all right, too. You’ll know more about yourself through the process.

Link: AMP Thoughts

Oh, AMP. You (theoretically) mean well, but you’re an ethical swampland. In that vein, some links to share: First, Jeremy Keith has an article, Ends and Means, that is worth reading, and explores both the quagmire that is AMP, and also the well-meaning mess that Mozilla is currently planning regarding locking all new features (including unrelated things like CSS) to only work if you’re on HTTPS.

Second, Chris Coyler over at CSS Tricks wrote a follow-up, AMP News, which is also worth a read (and links to multiple other writers who are discussing this topic).

It’s pretty obvious where I land on this particular topic (I mean, I even co-signed the AMP Letter). I just don’t think paternalistic behavior jives well with a message of an open internet. A real question I think they (and others) should be asking is: is this technology a management-change away from being unethical? If so, maybe you should reconsider.

Link: Technologies We Forgot to Invent

Over at the Polymath Project, Charles Chu writes Gene Wolfe: A Science Fiction Legend on the Future-Altering Technologies We Forgot to Invent

A worthwhile read (as is Gene Wolfe. Seriously, go read him), talking about how arbitrary it can be when things actually get invented. In some cases, get invented, forgotten, and then re-invented. It’s a fun read, and also encouraging in a “don’t just assume that if it was a good idea it would have been invented already, because that’s bullshit” sort of way.

Many of the greatest discoveries of the 20th century such as the laser and the internet were first made as playthings or for unrelated purposes. Nobody thought they would have the practical application they now do. Many of the great discoveries of the 21st century will be found in the same way—by accident.

The answer, then, may not be to pour more funding into R&D. Rather, we should encourage tinkering—we need to repeat many rounds of random, playful and curious trial-and-error to actually discover the amazing ideas that are sitting, invisible, right in front of our faces.

I’m not entirely sure I agree with the notion of pouring less into R&D (good R&D is a mixture of structure and open tinkering and exploration), but I think the argument is otherwise sound.

Link: Xenogears Soundtrack is Getting Remastered

Via Kotaku, the Xenogears soundtrack is getting remastered. This was one of my favorite games, and one of the things I appreciated about it was the soundtrack. As much as I’d love to see the game itself also get some remastering love (maybe with a revisited second disc), this is also a welcome treat. The Japanese page has more information if you’re interested.

Link: Maps and How Advertising Influences User Experience

Kottke links to an article comparing time estimates between Apple Maps, Google Maps, and Waze by Artur Grabowski. The observations are interesting (if imperfect, as the author notes, since there were only so many variables he was able to control for): Waze tended to underestimate how long a trip would take, while Apple Maps tended to overestimate. As Artur notes, this has an impact on the user experience:

For Apple, Maps is a basic solution for its average user who wants a maps solution out of the box. Apple Maps does not directly drive ad or subscription revenue for Apple so there is less reason for Apple to incentivize iOS users to use Apple Maps over other solutions. However, Apple does care about user experience, and sandbagging trip time estimates so that users arrive at their destination on time results in a great user experience. Hence, I believe that Apple is intentionally conservative with estimated arrival times.

At the other extreme, Waze (Alphabet) makes money through ads when you use their app. What better way to get people to use your navigation app than by over-promising short trip times when no one takes the time to record data and realize that you under-deliver? If an unsuspecting user opens Apple Maps and sees a 34-minute route and compares that to 30-minutes in Waze, the deed is done. Now Waze has a life-long customer who doesn’t realize they’ve been hoodwinked and Waze can throw at them stupidly annoying ads.

That’s the thing: advertising definitely impacts user experience, and it’s often in more subtle ways than just product placement or overt advertising. It can impact how designers and developers think about what they’re building, and what they choose to focus on. You can see it elsewhere, too: think about the shift in newsfeeds away from a chronological feed and towards an algorithmic one. As Jason notes:

If that’s happening with your mapping app, just think of how your search results, Facebook newsfeed, and Instagram feed are manipulated to be more amenable to advertising.

Link: Is Medium Following The Facebook Playbook?

Via Warren Ellis, Stowe Boyd has an article wondering Is Medium Following The Facebook Playbook? (It’s sort of ironic that the post is on Medium, but whatever.) This is written sort of in response to an interview with Matt Klinman by Sarah Aswell, How Facebook is Killing Comedy, which is also well worth your time to read.

Ev Williams, the founder and CEO of Medium, is actively discouraging the publication model that was what attracted a long list of publishers to the platform, which provided at least a few mechanisms for individual expression at the publication level: ordering of stories on the home page, recruiting contributions, and organizing by topics. Many of those publishers have left, or abandoned their publications. (I shut down Work Futures (workfutures.io) a few weeks ago, and departed for Substack and the recast Work Futures (workfutures.org).)

Now, Medium wants to manage all publishing and curation, with its own editorial staff and algorithms. A perfectly designed forest, as Klinsman suggests.

Link: Be Kind, Design

Over at Medium, Nat Dudley has a nice (lengthy, well researched with clear examples) article, Be Kind, Design, based on a talk they recently gave. Worth some consideration.

You might be asking yourselves why we’re the ones who have to care about this. After all, everyone else is treating their customers poorly, so why should we be different.

It’s a matter of scale. Like Penalosa’s urgency for good urban design in cities, we need to care because our work has reach. The work we do is part of every industry on the planet. We are defining or redefining the interaction models for every part of society, and we’re doing it at a scale we’ve never experienced before. Changes we make can affect millions of people in seconds without their knowledge or consent. Decisions we make can reinforce existing power structures and biases, or they can break them down.