FFFF 2023

Just got done attending the Final Fantasy XIV Fan Fest in Las Vegas. It was two days of hanging out with 15,000 people who were all there because they love a game enough to throw down on tickets, airfare, hotel, and all the other costs to be there, to celebrate with other fans, to learn new things, and to see the announcement for the new expansion, live:

Continue reading “FFFF 2023”

The Metaverse is Bullshit

I haven’t really added much to the discourse about Meta’s attempt to create the “Metaverse” – a term pulled from a cyberpunk novel (Snow Crash) – largely because there’s frankly already plenty of folks saying what I’d want to say. But hey, they once again made “big advancements” today with the addition of lower bodies for their virtual avatars, and just… for fuck’s sake.

I don’t entirely blame the development team working on this. I’m sure there’s some very smart people involved, and some of them may even have prior experience with virtual worlds and game development – though that might be optimistic, based on the results so far. I say I don’t entirely blame them, because it’s a very high profile, expensive project, with a lot of direct pressure and visibility from the head of the company. That’s bound to fuck up a roadmap or two.

More Ranting INcoming

How Indie Game Publishing Works

Untitled Goose Game had some announcements today – a new trailer, announcements of some new platforms like the Switch, and announcing their publisher will be Panic. Busy day! The game looks like it scratches a certain itch, like if Katamari Damacy and Goat Simulator had a feathered, honking baby, which I am 100% on board for.

The thing that tickled me most, though, was Panic’s inside look at how game publishing deals are made:

Comparing Localizations of Final Fantasy VI

Over at Legends of Localization, there is an amazing article (potentially series of articles) discussing localization by comparing, line for line, multiple translations of the same game (in this case, Final Fantasy VI). It uses the official SNES translation, the GBA translation, one of the more popular fan translations, and if you just tossed the original Japanese into Google Translate.

Well worth the time to read if you’ve ever been curious about the localization and translation process.

Final Deployment 4: Queen Battle Walkthrough

The latest from the creator of Too Many Cooks takes a look at games and streamer culture. (Fair warning: gore, sex, depression are all present.)

Different games like WizardSlots can have different requirements for game mastery, and still have both fall under the aegis of a casual or casual-friendly game. A more distinct delineation is to establish the play intensity of the game: examine the amount of investment in game mastery that is necessary to continue to move forward in the game. If there is little room for players who haven’t invested as many resources into mastery of the game (e.g. they didn’t spend hours playing the same zone or area, learning all its quirks and best solutions to the challenges it poses), then that game will only be attractive to players with a high investment threshold, i.e. it isn’t a casual game, no matter how simple the interface is, no matter how complex the game mechanics are.

Mixed feelings. Some of it misses the mark, but other parts punch above their weight. But hey, keep those likes and subscribes coming.

Link: Xenogears Soundtrack is Getting Remastered

Via Kotaku, the Xenogears soundtrack is getting remastered. This was one of my favorite games, and one of the things I appreciated about it was the soundtrack. As much as I’d love to see the game itself also get some remastering love (maybe with a revisited second disc), this is also a welcome treat. The Japanese page has more information if you’re interested.

Nintendo Labo

Nintendo’s been doing a lot right with their latest console (the Switch). It’s got a pretty compelling use case, and has become the go-to console for some really fantastic gaming experiences (looking at you, Breath of the Wild and Super Mario Odyssey). It also looks like they’ve managed to win over and embrace indie developers, as indicated by a steady stream of titles. I think one of the things they’re getting right (aside from building some amazing games themselves) is an appreciation for play and whimsy, as evidenced by their latest addition to the system: the Labo. Go watch the trailer:

I love pretty much everything about this idea.

Link: The Oral History of Halo

Vice has managed to put together an astounding oral history of the making of Halo, a seminal and iconic first person shooter that helped cement the success of the Xbox and (one of) the first to really master first person shooter controls on a console.

I’ve been a big fan of Bungie since the days of playing Marathon, and I’m excited to do with their next project, Destiny 2.