Link: The Trust Spectrum

Raph Koster has a great writeup of The Trust Spectrum, which is a design framework he worked on in collaboration with Google’s ATAP group and Aaron Cammarata. It examines how we build (and break) trust in games, though you could extend a lot the examinations of trust to community in general (which is sort of the point: the goal was to see how we could better build social connection in games).

It’s a good read, in particular if you’re remotely interested in game design, online communities, and online games. (In a similar vein – and mentioned in Raph’s article – is Dan Cook’s article, Game Design Patterns for Building Friendships, which is also worth the read.)

Link: United States of Workaholics

Over at Medium, Melody Wilding has a piece on the United States of Workaholics, which is worth a read.

A few notable things: turns out statistics show the trope about millennials being being lazy/not working is bullshit, which I find entirely unsurprising for a variety of reasons. Also, we’re doing this to ourselves, fostering a culture where taking time off is frowned upon (though rarely explicitly), and things like unlimited-time-off policies end up causing people to take less time off than they would otherwise. We already have less time off than many developed countries, and then we culturally place pressure to not even use what we have. (This came up again in a recent Verge article about toxic management practices in the game industry, also worth a read.)

One fascinating study found that many top performers fake long hours to meet expectations. They simulated work martyrdom to preserve their reputation as a model employee. Those who chose honesty and instead formally requested lighter workloads were denied or punished for it, according to the study.

But how do we deal with it? How do we overcome decades of systemic cultural mentality that one must always be busy, and that more hours means more productivity? (Not even getting into the notion that we must always be producing more, which is itself problematic.) I don’t blame the folks who faked how long they worked, but I don’t think lying about it is a real solution.

Link: HyperCard Zine

An interesting concept, Jae Kaplan is putting together a Zine collecting HyperCard stacks. Ostensibly new ones. If you’ve got ideas, I’d suggest submitting a stack.

Link: Velcro City Tourist Board

In the vein of blogs seeing a revival, Paul Graham Raven over at Velcro City Tourist Board has a good post that’s worth a read about returning to blogging (I am hopeful that the revival proves true, but the rationale and reasons he calls out are valid regardless of whether he wanders off again):

Of course, that rolling discourse hasn’t vanished; it just migrated onto faster, more accessible and more populous platforms, and in doing so became far faster, far thinner, and far more clamorous. Sure, there’s still blogging going on, too, but it’s changed a lot, and in some places died back almost entirely: the Genre Fiction Blog Wars in which I was once a footsoldier appear to have gone full scorched-earth in the years since I went AWOL from the front lines, with many once-vital sites vanished, shuttered or abandoned; my RSS reader is full of URLs I still can’t quite bear to cull, in case they should suddenly start up again like a much-loved numbers station in the night. I’m looking for new sources more relevant to my current incarnation as an academic, but the process is slow, not least because the old tradition of cross-linking and inter-site commentary (and, yes, argument) has been replaced by something more decontextualised, more lone(ly)-voices-in-the-wilderness. I dunno, maybe it’s just me overinterpreting five years of change through a very personal lens, but it’s definitely not the same any more; you can make your own value-judgement on that qualitative shift.

I’ve felt it too — while I’ve certainly been noticing a return to the Isle of Blogging, the energy is different. Less optimistic, perhaps, but less drawn in by the desire for a crowd as well. We’re here because we want to be.

Link: Art and Entertainment

Over at Whatever, John Scalzi writes about Art and Entertainment in response to a tweet from Neil deGrasse Tyson.

To begin, “art” is not a rarified thing, or at least I don’t think it is. It is, simply, the product of the creative exercise. When you write a story or play a song or draw a picture or act on a stage, you are making “art.” Whether it is good art or bad art is another thing entirely — when I write, I can say I am (generally) creating good art, but when I draw, I am mostly creating bad art. But it’s still art, good, bad or indifferent. What makes it art is the act of creative production, not its quality.

Likewise “entertainment” is also not particularly rarified. It’s that which aims to amuse and engage people (or more widely, that which amuses and engages people, whether intentional or not). In a basic sense, if you are writing or composing or drawing or whatever with the intention or hope that other people will apprehend and appreciate what you are doing, that’s entertainment. And again, you can succeed or not succeed, depending on your skill and also the interest and taste of the audience. What makes it entertainment is the intention, not the quality.

I (by and large) agree with John: neither art nor entertainment should be considered rarified or elevated (though definitely appreciated), and his definitions I think are fairly apt. I also agree with his later extension, in that I feel another component to art comes from intention: the desire to express yourself in a creative way (whether others pick up on what you’re trying to express is another matter). Entertainment also can have creative intent, but as the whole essay calls out, there’s a lot of overlap and interrelation between the two concepts.

I think John (and presumably, Neil) hit the nail on the head, though, in this:

Now, what I think Tyson may have been trying to say, and if so is a thing I would agree with him on, is that one’s entertainment and/or artistic diet shouldn’t be only what you already know that you like — it’s worthwhile to make a stretch here and there and try things that you don’t know if you like, and on occasion to learn more about art (of whatever sort) so that when you approach new and unfamiliar art, you have tools to better understand and apprehend what you’ve got in front of you. Always be reaching for the new and always be learning — and as a result, what art speaks to you, and entertains you, will be a larger set than what’s come before. And sometimes you won’t like the art, and won’t be entertained, but that’s all right, too. You’ll know more about yourself through the process.

Link: AMP Thoughts

Oh, AMP. You (theoretically) mean well, but you’re an ethical swampland. In that vein, some links to share: First, Jeremy Keith has an article, Ends and Means, that is worth reading, and explores both the quagmire that is AMP, and also the well-meaning mess that Mozilla is currently planning regarding locking all new features (including unrelated things like CSS) to only work if you’re on HTTPS.

Second, Chris Coyler over at CSS Tricks wrote a follow-up, AMP News, which is also worth a read (and links to multiple other writers who are discussing this topic).

It’s pretty obvious where I land on this particular topic (I mean, I even co-signed the AMP Letter). I just don’t think paternalistic behavior jives well with a message of an open internet. A real question I think they (and others) should be asking is: is this technology a management-change away from being unethical? If so, maybe you should reconsider.

Link: Technologies We Forgot to Invent

Over at the Polymath Project, Charles Chu writes Gene Wolfe: A Science Fiction Legend on the Future-Altering Technologies We Forgot to Invent

A worthwhile read (as is Gene Wolfe. Seriously, go read him), talking about how arbitrary it can be when things actually get invented. In some cases, get invented, forgotten, and then re-invented. It’s a fun read, and also encouraging in a “don’t just assume that if it was a good idea it would have been invented already, because that’s bullshit” sort of way.

Many of the greatest discoveries of the 20th century such as the laser and the internet were first made as playthings or for unrelated purposes. Nobody thought they would have the practical application they now do. Many of the great discoveries of the 21st century will be found in the same way—by accident.

The answer, then, may not be to pour more funding into R&D. Rather, we should encourage tinkering—we need to repeat many rounds of random, playful and curious trial-and-error to actually discover the amazing ideas that are sitting, invisible, right in front of our faces.

I’m not entirely sure I agree with the notion of pouring less into R&D (good R&D is a mixture of structure and open tinkering and exploration), but I think the argument is otherwise sound.