Same Old Playbook

Over at the Verge, Adi Robertson has an article calling out some of Zuckerberg’s recent comments about an “open” ecosystem for VR being wrong and misguided on multiple levels. The comments in question include such bangers as:

In PCs, I think you’d say that Windows during the ’90s and 2000s especially was really the primary ecosystem in computing. The open ecosystem was winning.

Mark Zuckerberg

Which, uh, no. Windows was not an open ecosystem. Microsoft in general wasn’t an open ecosystem. Anyone who ever had to try and open a Word document in some other tool at the time can tell you that. They’re doing a lot better these days, but that’s after both legal and economic pressure to do so.

Microsoft was so far from meaningfully open that it was almost broken up by regulators. It was so notoriously domineering that we got a whole movie about a Bill Gates stand-in who murders programmers. If anything, it’s the kind of reference point that I personally might avoid if I were fighting antitrust suits across multiple continents! To the extent Microsoft is open, it’s partly thanks to years of intense legal pressure that Meta is only beginning to face.

Adi Robertson

(I did think it was weird they called Netscape a “startup”, and that particular line I think could have been phrased better – Internet Explorer may be a joke now, but it a) wasn’t then, and b) wasn’t decades old.)

What the article (and Zuck’s comments) really drive home to me, though, is that they’re basically running by the same playbook they did for Facebook. Which is to say, talk up how things will be interoperable, encourage folks to buy in, and then once they’ve captured a good chunk of the market, close the doors. You offer enough partnerships and deals with other services that it looks like you’re playing nice with others, but at the cost of an actually open ecosystem, and at the cost of actual interoperability. The little guys get screwed first, but again, once they have enough of the market, no one is safe. It doesn’t take much — shutter an API or tweak an algorithm, and suddenly you’ve ruined the ability for others to function. (This has happened repeatedly, such as shutting off third party access so content has to be created in-house; deprioritizing/burying non-FB links to content; dictating an algorithmic pivot to prioritizing video content, then back again; charging pages to “promote” content if they want their content visible to subscribers… the list goes on and on.)

I’ve already commented on the fact that I don’t think VR is ready for widespread mainstream adoption. I do think some of the work they’ve done with the Oculus and Quest is interesting. But there’s no way in hell I want FB/Meta anywhere near the levers of control for the development of a “metaverse platform”.

Lilo and Stitch Got it Right

Over at Vulture, Bilge Ebiri has a great interview/retrospective discussing Lilo & Stitch, and what made it so good. It’s worth a read if you liked the movie, or even if you just wanted a better sense of the inside scoop of how things get made.

DeBlois: When we arrived in Florida, we knew these people because we had worked on Mulan with them. That was a difficult film to finish. There were lots of divorces and ailments that came out of that process. I remember myself working daily until well past 11 p.m., listening to people riding the Tower of Terror and poor custodians pushing around vacuum cleaners in these trailer buildings. So we made a decision. We sat down with the entire crew when we got there. We said, “Okay, here’s the deal. We have a lot less money. We have less time. But we want to figure out how we can make this movie so that everybody goes home at night to have dinner with their loved ones. Everybody gets a weekend. We’ll figure out how to make this and be happy doing it.” That became the spirit of making the film.

I still remember the first time I saw the movie – it was 2002, it was hot out, and we wanted to catch a movie since the theater would be air conditioned. I think we’d seen a trailer for it somewhere, figured it’d be cute, and so we went. I’m really glad we did.

Now, I don’t want to make it out to be some revelatory experience – it’s not going to blow your mind. But it is a remarkably well made, thoughtful, fun film. It has a lot of heart, both in the story and performance, but also in the animation and the subtle details. It wasn’t “designed by committee” and you can tell.

The Work Day Broken Down

From Melanie Curtin over at Inc: the average amount of productive work that happens at work is lower than you think.

Research suggests that in an eight-hour day, the average worker is only productive for two hours and 53 minutes.

That’s right–you’re probably only productive for around three hours a day.

According to the Bureau of Labor Statistics, the average American works 8.8 hours every day. Yet a study of nearly 2,000 full-time office workers revealed that most people aren’t working for most of the time they’re at work.

Melanie Curtin

What really made me laugh is that when the “missing” time is broken down, it’s not even including stuff that is unproductive but still technically work, like being stuck in often endless meetings that often don’t really matter for half the people in them. It’s literally just other random cruft like socializing, reading news sites, et cetera. (This article reminded me of a conversation I had with an old boss. During a 1:1, I was lamenting that I felt like I should be making better use of my time. He pointed out that if you were productive for even 5.5 hours on average, you were frankly a top performer. Something I continue to try and bear in mind when I’m feeling bad about the occasional unproductive day.)

Obviously, you should make the most of the productive time you actually manage to get! But also, maybe don’t beat yourself up too much when you end up having an off day.

Austin, and also Fires

I’m in Austin this week, in town for a team gathering for work. The docs team where I work is distributed fairly broadly, so we try to meet up occasionally in person, though the past few years we’ve been unable to due to the pandemic (our last in-person gathering was January 2020, right before covid started messing with things). One of the fun things about being distributed is that there’s plenty of excuse to host the meetup in different areas – last time was Grenoble, France, this time it’s Austin, Texas. Next one, maybe we’ll do San Francisco, or pop out to Bristol – who knows?

I’ve had a pretty decent writing streak this month on here, so I’m going to try and continue that while I’m in Austin, but we’ll see. I will say, one bummer of this trip was looking out the window on the flight out and seeing the forest fires hitting just north of Portland:

My thoughts are definitely with the folks caught in the crosshairs of that fire. There’ve been strong winds in the Portland area the past few days, and I can only imagine that’s been wreaking havoc on controlling the fire. Fingers crossed they actually get some rain soon.

Virtual Spaces Roundup

I’ve bumped into a few different takes on virtual spaces in the past few months, thought I’d share a few:

Sprout (https://sprout.place): Sort of a scrapbook-meets-chat room vibe. What I think is interesting about this is that it recognizes that modern communication is often messy, with a variety of mixed media and different attention spans.

Skittish (https://skittish.com): This one is made by Andy Baio (who also runs Waxy, founded Upcoming, and is one of the organizers behind XOXO), and takes the idea of a virtual space quite literally. One of the neat things about this one (aside from the cute event spaces and avatars) is that it uses spatial audio, so if you need to have a quiet conversation with one or two people, you can literally move your avatars away from others and do so, without actually leaving the space or switching to another room.

WFH.FM (https://wfh.fm): This is less about communication and more about shared vibes. It lets you create a space you can then share with others (with or without the edit code to let others also add to it), where you can add various bits of media, gifs, videos, music. Like Sprout, it has a sort of scrapbook thing going on.

Hopin (https://hopin.com): This is a bit more of a traditional approach to virtual spaces, so more like a series of chat rooms that have video integration (both streaming talks, and also for group video). The most recent Write the Docs event used it, and I think it was pretty effective overall (no real hiccups that I could tell, though I wasn’t privy to the behind the scenes).

Crows Developer Conference (and again in 2021): Okay, SO. This feels more like Old Internet™ than anything I’ve seen in ages. The development team at Crows Crows Crows made an “alternative to GDC” during the pandemic, complete with talks and art installations and people roaming around a weird, weird 3d virtual space. I haven’t checked to see if it’s still running, but you can at least go read the promo emails and get a sense of what it was all about. The other spaces I listed are, y’know, usable/useful for y’all, but I had to include this one as well.

Anyway, just wanted to share a few services for folks to check out. There are plenty more out there if you bother to look – these are just a few I’ve personally bumped into lately. Virtual spaces: they’re not just chatrooms! They’re not just games! They’re not just commercialized saccharine sanitized corpo-shit!

The Soul of the Web

Over at The Atlantic, Kaitlyn Tiffany has an article on The Battle for the Soul of the Web – a headline that may sound a little dramatic, but is touching on some important topics. The article touches on a few different topics, but a central one is about the decentralized web (DWeb), and where that both intersects and contrasts with the Web3 space. It’s an interesting topic that is worth a deeper dive if you care about online spaces at all.

Decades removed from the gonzo highs of blinging GIFs and wacky blogs, the web is now a place where many people feel exploited, manipulated, and tracked; where freedom of speech is being tugged around in a strange culture war; and where the rich get richer.

Among this set, one solution seems to be the consensus favorite. If these problems are intrinsically linked to consolidated tech giants like Meta, Google, and Amazon, why not embrace technologies that decentralize power? 

Kaitlyn Tiffany

I’ve been railing against and ranting about information silos for years, so I suppose it’s no surprise that this line of thought might be a little appealing to me. I’ve had a passing interest in the potential of technologies like IPFS for years, for instance, though it remains to be seen how things pan out, and what adoption looks like – how much broad adoption is necessary for a technology or philosophy on technology to sustain itself and become independently viable?

That said, I think they’re at least asking the questions, and that’s a good start:

Nathan Schneider, a media-studies professor at the University of Colorado at Boulder and a frequent writer on collectivism and tech, told me. “DWeb asks more,” he said, and dwells on two key questions: “What do we actually want socially, and how do we center those values in our technical designs, so the technical becomes a means to an end, rather than an end in itself?”

There’s obviously some overlap between some decentralized web efforts, and decentralized finance efforts. I hope that the former doesn’t get dragged down because of the latter (or, more specifically, the scam-filled gold-rush that congealed around DeFi in recent times). There’s lots of questions I don’t have answers to about this (perhaps others do?), like how do we make the technology useful, approachable, ubiquitous… without also making it a target for those who want to exert power and control, and exploit it? User congregation around particularly useful or interesting tools or information is inevitable, and with that, how do you prevent just making silos all over again? (Another topic that gives me a headache is how to shepherd information accuracy, and curb disinformation in a world where oversight is virtually impossible?)

Moonlight

When I was younger, I’d often sleep with my head at the foot of the bed. This was for a variety of reasons, but one of the biggest was that it put me at the right vantage to watch the stars and the moon rise over the trees outside my window. It wasn’t every night, but certainly often, that I’d look up and mentally map out the patterns on the moon.

Sometimes that would be accompanied with thought exercises, daydreaming of being on the moon and staring back at the Earth, or thinking about if my soulmate was out there, right at that moment, also looking up at the sky, our thoughts reflecting off the lunar surface and connecting us.

Other times were more pragmatic, trying to remember the names of the different maria and which were which, or squinting and trying to see the “man in the moon” – something that never quite connected for me, alas.

As I’ve gotten older, I don’t spend as much time staring up at the night sky, but I still do think about it. Especially when it’s bright and full, large on the horizon. It feels like it’s calling to me, and I feel a surge of energy as the world is painted in moonlight, like I should be racing over hills and dales and through forest glades bathed in that pale shadowlight. It doesn’t happen as often now, as I’m older, wearier, more shackled to the world, but it does still happen. I hope it never stops.

Someday, I’d like to go the moon.

The Metaverse is Bullshit

I haven’t really added much to the discourse about Meta’s attempt to create the “Metaverse” – a term pulled from a cyberpunk novel (Snow Crash) – largely because there’s frankly already plenty of folks saying what I’d want to say. But hey, they once again made “big advancements” today with the addition of lower bodies for their virtual avatars, and just… for fuck’s sake.

I don’t entirely blame the development team working on this. I’m sure there’s some very smart people involved, and some of them may even have prior experience with virtual worlds and game development – though that might be optimistic, based on the results so far. I say I don’t entirely blame them, because it’s a very high profile, expensive project, with a lot of direct pressure and visibility from the head of the company. That’s bound to fuck up a roadmap or two.

More Ranting INcoming

Why Canadian Thanksgiving

I often wish people a happy Canadian Thanksgiving (which is today!), which prompts a fair number of responses of “Oh, are you Canadian?” And then puzzled looks when I say that no, I’m not. SO, here’s a brief explanation:

  1. My family has a summer house on the lake in New England (I’ve mentioned it frequently on here, so this should surprise no one). That house is not winterized, so while it’d be great to host American Thanksgiving there, that’s too late in the year, far too cold out, and the house needs to be closed up and the water turned off well before then. Canadian Thanksgiving, however, is in early-mid October, which is a lovely time to be at the lake, and a reasonable time to have one last shindig before shutting down for the winter. That’s basically why my family started celebrating Canadian Thanksgiving (we also do the American one, because why not have two turkey days). When I moved to the west coast, however, I couldn’t afford to fly back for the big family gathering. So we started hosting our own, inviting friends and cooking up some tasty food.
  2. I may not be Canadian, but I do have friends and family who are, so why not celebrate with them?
  3. There is the added benefit of doing a little harvest-festival gathering, too, instead of Columbus Day (because seriously, fuck that guy). It’s a nice well-wishing event, and much more neighborly. (There’s also Indigenous People’s Day today, which is also a worthwhile replacement.)

So, yeah. I highly encourage others to also get in on the action — any excuse to get people together to break bread and be sociable is a good one in my book.

Ambient Friends

Found via Lucy Bellwood, Bobbie Johnson has a great insight on “ambient friendships“:

Social media is built on ambient relationships. You post, you tweet, you share; I read, I listen, I see. Maybe we interact briefly. But I can feel closeness to you without actually having it. 

To make things even more complicated, we can exist on both sides—creators and consumers of other people’s thoughts, and each other’s. But so often I see what you’re doing, you see me, but we’re never quite talking to each other. 

Ambient friendship.

Bobbie Johnson

Modern internet socialization in a nutshell, right there. There’s some thoughts churning connecting it to thoughts about some of Sherry Turkle’s work, but I’ll save that for another time.