Facebook as a Dead Whale Carcass

Over in Garbage Day, Ryan doubles down on his metaphor of Facebook being a dead whale carcass, and it’s great:

The fact that this report dropped the same week as the newest missive from Nick Clegg, the president of global affairs for Meta, which outlines the company’s roadmap for building the metaverse, feels important. Facebook, as a product, is over. Meta knows it. Facebook’s creators know it. Possibly even Facebook’s users. But no one has anywhere else to really go. Meta seems to want to migrate their users from Facebook to Horizon, their metaverse platform, because that would feel like a win, an upgrade. But we’re still years, if not decades out, from the immersive VR-powered internet they’re dreaming of, if it’s even possible to gain mass adoption at all. For instance, do we really expect older users to wear a VR headset to follow online updates from their grandkids or read the news?

And so, we’re left with the whale carcass. It’s full of scams and misinformation and weirdly sexual and violent viral videos, but for many users in the US, it’s the only place to go. Facebook wanted to eat the whole internet. It almost succeeded. And now we all, including Facebook itself, have to sit here and wait for it to fully and completely rot away until we can build something new and, hopefully, better.

Ryan Broderick

It’s pretty illuminating to see reports and data about what is actually the most viewed on the hulking behemoth that is Facebook. Illuminating, and disappointing. Algorithm-driven consumption feels increasingly like a race to the bottom, as inevitably it’s gamed and abused to cater to baser and baser instincts. I’d say two of our biggest failures with the internet in the last dozen years are: 1) not curbing monopolistic platforms early; 2) not curtailing algorithmic consumption early on.

The Tchotchke Internet

The Tchotchke Internet is a social media landscape of digital flair and knick-knacks, a direct evolution of the freemium user experience. It’s the small ways that users can spend money (or make money) to have a better experience on social media. It’s Reddit Gold, Discord Nitro, Twitter Super Follows, celebrity verified checkmarks, premium Zoom calls, NFT galleries, Ethereum domain names in your bio, Fortnite skins, Roblox Robux, personal Minecraft servers, custom Twitch emotes, Linktree URLs, cryptocoin giveaways, Clubhouse invites, and social media partner programs.

People are spending a lot of money to express themselves online and most of what they’re paying for is basically the digital equivalent of an emo kid’s backpack covered in Hot Topic pins, random little digital artifacts that bely some kind of personal identity.

Ryan Broderick

It’s a clever, and I think apt, name for how the internet has shifted recently, and continues a trend we’ve been seeing for a while around virality, monetization, and content creation. We’ve been talking about “influencer culture” for a while, and I think this is a (perhaps inevitable) continuation of that trend. I think that the “digital flair” is definitely an attempt at status signaling, but also an attempt for some to feel like they can still express themselves and be part of the larger dialogue. As the nature of discourse on the internet increasingly feels like broadcasts (one-to-many, and largely in one direction), having little ways to make your mark feel increasingly important.

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The Outrage Machine

Over at Garbage Day, Ryan Broderick discusses A Unified Theory of Online Anger, noting how algorithmic social media has effectively been weaponized (notably by the right, but let’s be honest, not just by them). They’re not wrong.

As these trending main characters go viral on Twitter, hundreds of online outlets race to turn this into content. And there’s a real financial incentive for covering these stories. As most people working at various content mines can tell you, the thing Facebook readers love the most is getting mad about stuff that’s happening on Twitter.

Ryan Broderick
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