If You See Something…

Generally speaking, I’m not very political. But the current “If you see something, say something” Homeland Security campaign creeps me the hell out. I can’t help but think about the old Soviet and eastern bloc informant system, which was pretty heinously evil.

As a social phenomenon anonymous letters were a frequent occurrence in the USSR during the period of mass political terror. These were the years when physical destruction of the opposition and prosecutions of “enemies of the people” helped Stalin consolidate his dictatorship. Bloody “purges” accompanied by constant appeals for “vigilance” and the eradication of complacency in the struggle against wreckers (saboteurs), spies, and “internal” counterrevolution created through the entire country an atmosphere of mistrust and suspicion. Many Soviet Citizens in constant turmoil over the threat to their freedom and their lives, turned to informing as a means of self-preservation by proving their “reliability.” They were no more amoral in their attitude toward society than society was toward them. Informing was then extolled as a “moral duty” of the Soviet ctiizen.

Anonymous letters were written not only by those who retained their belief in the rectitude and infallibility of communist ideals but also by those who, by victimizing as many others as possible, hoped to stay safe; and by those who were seeking revenge against personal enemies among their acquaintances and colleagues. Zemtsov, Ilya. Encyclopedia of Soviet Life, pp13-14.

"Icky Speech"

Neil Gaiman expounds quite clearly on why even “icky” speech needs to be protected. This is in response to a comment regarding the Handley case, where a Manga collector is being prosecuted for owning obscene materials. Something I would add to the dialogue personally is a favorite H.L. Mencken quote:

The trouble with fighting for human freedom is that one spends most of one’s time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all. (H.L. Mencken)

Blog Lifecycle

  • Blogger creates blog.
  • A huge flurry of initial posts ensues. Blogger describes such mundane topics as taking his family to McDonald’s.
  • Blogger realizes that perhaps the rest of the world isn’t so interested in his musings on McDonald’s.
  • Posting frequency drops off.
  • A last post or two.
  • Blog goes into hiatus.
  • […]

  • After some time away, blogger returns with a few posts.

(A Brief Return at Philsteinmeyer.com)

Welcome back, Phil.

Pussy

But, sure. I’ve been hurt. I’ve been hurt by my own doing. I’ve made mistakes. I’ve opened up at the wrong times, to the wrong people, under the wrong circumstances, and I’ve been involved with the emotionally distant and the scary obsessed. I’ve been unable to reciprocate someone else’s love, and I’ve loved without reciprocation, and both situations have been crushing. I’m okay with that. (Pussy, By Debauchette.)

Interesting post.

Got It In One

I’ve always enjoyed Jerry’s writing over at Penny Arcade, so I suppose it should come as no surprise that I think he damn near nailed the game industry metaphor when he said this:

The stakes are high, and getting higher, and publishers who were once merely gun-shy are now officially paranoid, rolling around in a padded cell until the drugs take effect. Part of the reason GDC made me uncomfortable is that I could feel its culture pressing on me from all sides, and I knew it wasn’t mine. But the other part was that I got a sense of how brutal that life is, how unstable it can be, how maddening, and I just wanted to come home and match gems or some shit. I didn’t want to see it anymore. I don’t want to think about a cow’s quiet eyes every time I grip a hamburger.

(Link)

“For Fun” Indeed

To say that games cannot do whatever other media can do, that they are “just for fun” and have no other purpose, is to betray a profound contempt for games. (Raph Koster in response to a comment that games are played for nothing more than fun)

Very succinctly stated and in my opinion spot on.  As is evidenced by the nature of the appeal in Minnesota, there are still quite a few ill-informed and misconceived notions about the medium that need to be addressed.  While there is a fair bit of understanding that video games are the “political tool du jour” in this election year, that doesn’t make their attempts to restrict the rights and freedoms of a fledgling medium any less dangerous.

I’ve discussed this in the past, but I’ll say it again: comics sadly let themselves be pigeonholed back when they first became popular, and have now had to spend decades fighting that image because they didn’t fight it then.  Regardless of whether you like graphic, violent video games, I hope that we can all agree that in order to defend our rights as a whole, we need to defend these now.

The trouble with fighting for human freedom is that one spends most of one’s time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all. (H.L. Mencken)

W.H. Auden’s Rules for Critics

1. Introduce me to authors or works of which I was hitherto unaware.
2. Convince me that I have undervalued an author or work because I had not read them carefully enough.
3. Show me relations between works of different ages and cultures which I could never have seen for myself because I do not know enough and never shall.
4. Give a “reading” of a work which increases my understanding of it.
5. Throw light upon the process of artistic “Making.”
6. Throw light upon the relation of art to life, to science, economics, ethics, religion, etc.

I originally read this in an introduction to A.D. Coleman’s Critical Focus, written by noted Magnum photographer, Bill Jay. There are a few reasons I’m posting this, not the least of which being to make it easier to search for when I’m talking about the state of criticism with people. Which is ultimately the other big reason I’m posting it: the state of criticism needs to be addressed.

I’m not sure I really want to get into all the issues right now, as it’s a substantial topic, and I have lot to say about it once I’m a bit more together. The short of it is this: recently, several new media (in particular, I’m speaking of webcomics and gaming) have been publically criticized for their lack of “journalistic rigor” and poor overall quality. While I feel some of that criticism has been crude and exaggerated, I do agree with the general sentiment that most writing in these fields has been sub-par at best, filled with buzzwords, fan bias, and self-important egoism. That said, I honestly believe that the biggest problem is that most people (both viewers and authors) don’t understand the purpose of critique. As I see it, the most effective method to improve the situation is to teach people what it is they are supposed to be doing when writing a critical review of title. W.H. Auden’s succinct rules for critics (more of guidelines, really) does an excellent job (in my opinion) of illuminating the critic’s role.