Rest in Peace, Harlan Ellison

I never had the pleasure of meeting him, but always appreciated his writing and commentary. John Scalzi has an excellent memoriam, Neil Gaiman’s note is personal and fascinating, and the LA Times has collected a variety of tweets and comments from admirers that’s worth going through, if you’re curious about the breadth and depth of influence he had on others.

Harlan talking about the role of the writer says a lot about who he was:

I don’t know how you perceive my mission as a writer, but for me it is not a responsibility to reaffirm your concretized myths and provincial prejudices. It is not my job to lull you with a false sense of the rightness of the universe. This wonderful and terrible occupation of recreating the world in a different way, each time fresh and strange, is an act of revolutionary guerrilla warfare. I stir the soup. I inconvenience you. I make your nose run and your eyeballs water.

He took that role seriously, and his work — and his readers — were better for it. May your work be remembered for a long time to come.

Like the wind crying endlessly through the universe, Time carries away the names and the deeds of conquerors and commoners alike. And all that we are, all that remains, is in the memories of those who cared we came this way for a brief moment.

Comparing Localizations of Final Fantasy VI

Over at Legends of Localization, there is an amazing article (potentially series of articles) discussing localization by comparing, line for line, multiple translations of the same game (in this case, Final Fantasy VI). It uses the official SNES translation, the GBA translation, one of the more popular fan translations, and if you just tossed the original Japanese into Google Translate.

Well worth the time to read if you’ve ever been curious about the localization and translation process.

Tracy Ullman’s Woke Support Group

It’s true. It’s super easy to start overthinking everything. Being “woke” is a good thing, but like she says, it’s a slippery slope. (To be clear, intersectional awareness is valuable, as is being aware of the consequences of your actions. But you can take it too far, where you’re actually causing more harm than the thing you’re calling out. Don’t @-me.) It also reminds me of a CollegeHumor bit:

Final Deployment 4: Queen Battle Walkthrough

The latest from the creator of Too Many Cooks takes a look at games and streamer culture. (Fair warning: gore, sex, depression are all present.)

Different games like WizardSlots can have different requirements for game mastery, and still have both fall under the aegis of a casual or casual-friendly game. A more distinct delineation is to establish the play intensity of the game: examine the amount of investment in game mastery that is necessary to continue to move forward in the game. If there is little room for players who haven’t invested as many resources into mastery of the game (e.g. they didn’t spend hours playing the same zone or area, learning all its quirks and best solutions to the challenges it poses), then that game will only be attractive to players with a high investment threshold, i.e. it isn’t a casual game, no matter how simple the interface is, no matter how complex the game mechanics are.

Mixed feelings. Some of it misses the mark, but other parts punch above their weight. But hey, keep those likes and subscribes coming.