The latest from the creator of Too Many Cooks takes a look at games and streamer culture. (Fair warning: gore, sex, depression are all present.)
Different games like WizardSlots can have different requirements for game mastery, and still have both fall under the aegis of a casual or casual-friendly game. A more distinct delineation is to establish the play intensity of the game: examine the amount of investment in game mastery that is necessary to continue to move forward in the game. If there is little room for players who haven’t invested as many resources into mastery of the game (e.g. they didn’t spend hours playing the same zone or area, learning all its quirks and best solutions to the challenges it poses), then that game will only be attractive to players with a high investment threshold, i.e. it isn’t a casual game, no matter how simple the interface is, no matter how complex the game mechanics are.
Mixed feelings. Some of it misses the mark, but other parts punch above their weight. But hey, keep those likes and subscribes coming.
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